#include "wuBaseControl.h"

wuBaseControl::wuBaseControl()
{
}

wuBaseControl::~wuBaseControl()
{
}

void wuBaseControl::setBgSkin(ofImage *_skin, ofRectangle _rect)
{
	bgSkin.setup(_skin, _rect);
	rect = _rect;
	cout << "control bg captured";
	active = false;
	bSkin = true;
}


void wuBaseControl::draw()
{
	if(bSkin)
		bgSkin.draw();
}

void wuBaseControl::touch(vector <ofPoint> * _fingerList)
{
}